GameAssembly.dll+47F990: 41 FF 91 C0 01 00 00 - call qword ptr Īobscanmodule(Mood,GameAssembly.dll,D8 89 5F 64 48 8B 5C 24 30) // should be unique GameAssembly.dll+47F983: 48 8B C8 - mov rcx,rax GameAssembly.dll+47F97E: 74 3C - je GameAssembly.dll+47F9BC GameAssembly.dll+47F97B: 48 85 C0 - test rax,rax GameAssembly.dll+47F976: E8 45 07 00 00 - call uTrainingBase.GetParameterTrainingGradeUpData GameAssembly.dll+47F974: 8B CE - mov ecx,esi GameAssembly.dll+47F972: 33 D2 - xor edx,edx GameAssembly.dll+47F96F: 01 6F 14 - add ,ebp GameAssembly.dll+47F96D: 7D 38 - jnl GameAssembly.dll+47F9A7 GameAssembly.dll+47F964: E9 57 FF FF FF - jmp GameAssembly.dll+47F8C0 GameAssembly.dll+47F95B: 74 5F - je GameAssembly.dll+47F9BC GameAssembly.dll+47F958: 48 85 FF - test rdi,rdi GameAssembly.dll+47F953: 48 8B 7C CF 20 - mov rdi, GameAssembly.dll+47F950: 48 63 CB - movsxd rcx,ebx ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+47F96F Registersymbol(pBase_AppInfo pData_AppInfo)Īobscanmodule(TrainingLevelExp,GameAssembly.dll,01 6F 14 33 D2) // should be unique "Stats After Battle - "Īobscanmodule(pBase_Int32a,GameAssembly.dll,8B ? 83 ? 0F 86 ? 8B ? 44 8B) // should be uniqueĪobscanmodule(pBase_Int32b,GameAssembly.dll,44 8B ? 83 ? 0F 86 ? 8B ? 83) // should be uniqueĪobscanmodule(pBase_Int32c,GameAssembly.dll,8B ? 83 ? 0F 86 ? 8B ? 83 ? 0F 86 ? 8B ? 44 8B) // should be uniqueĪobscanmodule(pBase_AppInfo,GameAssembly.dll,48 8B ? 48 85 ? 0F 84 ? 48 8B ? 48 85 ? 0F 84 ? 8B ? 48 8B ? E8 ? 45 33) // should be unique
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